About
I am a software developer with a strong background in mathematics. My experience consists of over 10 years in the Computer Aided Engineering (CAE) and video game industries, working on large scale projects with distributed teams.
I am a software developer with a strong background in mathematics. My experience consists of over 10 years in the Computer Aided Engineering (CAE) and video game industries, working on large scale projects with distributed teams.
Software Developer | Supporting mono Just-in-Time (JIT) and Ahead-of-Time (AOT) compilers across multiple platforms | Optimization and debugging of Boehm garbage collector | Maintaining and improving scripting infrastructure for the Unity3d game engine
Lead Software Developer |
Contributor | Maintained Windows x86 and amd64 platforms | Implemented COM Interop support within the mono runtime
Master of Science in Computational Mathematics | Coursework in computer science, statistics, and applied mathematics | Research in image processing with a focus on applications in material science.
Bachelor of Science in Mathematics and Computer Science | Completed in 3 years